Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
262 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
First blood rate
25% vs 11%
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Vision score / min
0.93 vs 0.79
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 46 of 100, built on 22% team damage share and 756 damage a minute. Objectives trails at 16, with 0.4 epic monsters a game.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.