Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
0.4 vs 1.2 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
28% vs 40% typical
Rotate toward fights as they start and finish the kills your team sets up.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
3.6 vs 2.0
86 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 63% of games, the other half 43%.
CS / min
8.6 vs 8.0
77 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 59% of games, the other half 40%.
Damage / min
921 vs 809
70 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 62% of games, the other half 38%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 69 of 100, built on 71.9 CS at 10 min and 464 gold a minute. Survivability trails at 25, with 15% time spent dead.
Among mid laners
Yasuo mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Yasuo mid laners with above-median kill participation win 53% of games; below it, 46%.
Yasuo mid laners with less time spent dead than the median win 66% of games; with more, 33%.