Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.6 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
0.8 vs 4.0 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
598 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
CS / min
7.9 vs 6.6
95 of 100 against junglers, and it matters: the better half of Gold junglers wins 66% of games, the other half 33%.
Time spent dead
6% vs 10%
92 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
CS at 10 min
6.6 vs 2.1
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 77 of 100, built on 35.1 CS at 10 min and 7.3 CS a minute. Objectives trails at 20, with 3.9 turret plates a game.
Among junglers
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Gold junglers with above-median turret plates a game win 76% of games; below it, 28%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.