Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
14 gamesAggressionStart here
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Kills / min
0.52 vs 0.27
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
CS / min
8.4 vs 6.9
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Gold / min
583 vs 459
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 95 of 100, built on 28% team damage share and 1107 damage a minute. Vision trails at 38, with 0.1 control wards a game.
Among junglers
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.