Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
0.7 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.15 vs 0.21
88 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Time spent dead
9% vs 11%
80 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Solo kills / game
3.2 vs 2.2
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 85 of 100, built on 0.14 deaths a minute and 8% time spent dead. Vision trails at 28, with 0.0 control wards a game.
Among top laners
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
In your wins 0.1, in your losses 0.0 · 32W 28L
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
In your wins 1.3, in your losses 1.0 · 31W 27L