Playstyle radar
10 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
10 gamesAggressionStart here
Kills / min
0.19 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
771 vs 873 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 14% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Time spent dead
7% vs 10%
87 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 68% of games, the other half 36%.
Deaths / min
0.17 vs 0.22
84 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 72% of games, the other half 33%.
CS / min
8.4 vs 7.9
73 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 62% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 81 of 100, built on 7% time spent dead and 0.17 deaths a minute. Aggression trails at 31, with 0% first blood rate.
Among bot laners
Master+ bot laners with above-median kills a minute win 70% of games; below it, 34%.
Master+ bot laners with above-median damage a minute win 65% of games; below it, 39%.
Master+ bot laners with above-median first blood rate win 60% of games; below it, 51%.