Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season90 games
What to work on
60 gamesAggressionStart here
First blood rate
10% vs 19% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.29 vs 0.22
80 of 100 against Master+ Fiora players, and it matters: the better half of Fiora top laners wins 67% of games, the other half 35%.
Damage / min
986 vs 843
78 of 100 against Master+ Fiora players, and it matters: the better half of Fiora top laners wins 62% of games, the other half 40%.
Solo kills / game
3.9 vs 3.0
72 of 100 against Master+ Fiora players, and it matters: the better half of Fiora top laners wins 62% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 83 of 100, built on 970 damage a minute and 26% team damage share. Vision trails at 43, with 0.3 control wards a game.
Among top laners
Fiora top laners with above-median first blood rate win 59% of games; below it, 49%.
This season, in your wins 20%, in your losses 10% · 61W 29L