Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
15.1 vs 11.1
86 of 100 against Sett players, and it matters: the better half of Sett top laners wins 76% of games, the other half 26%.
Objective damage / min
596 vs 470
79 of 100 against Sett players, and it matters: the better half of Sett top laners wins 75% of games, the other half 25%.
Gold / min
454 vs 421
76 of 100 against Sett players, and it matters: the better half of Sett top laners wins 69% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 67 of 100, built on 14.0 turret plates a game and 554 objective damage a minute. Survivability trails at 30, with 14% time spent dead.
Among top laners
Sett top laners with less time spent dead than the median win 64% of games; with more, 36%.
Sett top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Sett top laners with above-median control wards a game win 54% of games; below it, 49%.