Playstyle
53 games
Playstyle radar
53 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
53 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.30 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
CC seconds / min
1.8 vs 1.3
90 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.5 vs 0.2
78 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 50 of 100, built on 408 damage a minute and 11% team damage share. Vision trails at 29, with 2.6 control wards a game.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.22, in your losses 0.26 · 25W 28L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 9%, in your losses 10% · 25W 28L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.46, in your losses 2.07 · 25W 28L