Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.36 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
21% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.5 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Solo kills / game
4.7 vs 2.9
89 of 100 against top laners, and it matters: the better half of Gold top laners wins 60% of games, the other half 41%.
Objective damage / min
535 vs 398
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Kills / min
0.26 vs 0.21
72 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 57 of 100, built on 908 damage a minute and 24% team damage share. Vision trails at 9, with 0.3 wards cleared a game.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.