Playstyle
39 games
Playstyle radar
39 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
39 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.0 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
First blood rate
21% vs 11%
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 59% of games, the other half 51%.
Control wards / game
1.2 vs 0.4
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 60 of 100, built on 2.3 control wards a game and 0.91 vision score a minute. Aggression trails at 37, with 1.6 solo kills a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
In your wins 1.7, in your losses 0.6 · 19W 20L
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
In your wins 1.7, in your losses 1.8 · 19W 20L