Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.1 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
398 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
885 vs 703
84 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Kill participation
64% vs 50%
100 of 100 against junglers. Keep it; it is part of how the games get won.
CS at 10 min
4.4 vs 2.6
84 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 64 of 100, built on 877 damage a minute and 23% team damage share. Objectives trails at 36, with 0.8 epic monsters a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.