Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 44 of 100, built on 10% time spent dead and 0.21 deaths a minute. Objectives trails at 19, with 0.7 turret plates a game.
Among junglers
What to work on
10 gamesObjectivesStart here
Objective damage / min
542 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Objectives
Epic monsters / game
1.8 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Vision
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
Vision score / min
0.62 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Not a priority
Strengths
Solo kills / game
2.0 vs 1.3
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
39
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100