Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
4.6 vs 2.8
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Turret plates / game
6.2 vs 4.2
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Kills / min
0.33 vs 0.26
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 64 of 100, built on 8.9 turret plates a game and 2.8 epic monsters a game. Vision trails at 29, with 0.8 control wards a game.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.