Playstyle radar
10 gamesCompared with Gold supports, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
10.2 vs 5.7
100 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Kills / min
0.13 vs 0.07
78 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 44%.
Ally saves / game
6.50 vs 0.36
100 of 100 against supports, and it matters: the better half of Gold supports wins 55% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 55 of 100, built on 2.03 vision score a minute and 6.0 wards cleared a game. Survivability trails at 16, with 0.30 deaths a minute.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.