Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
last 60season156 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
65.9 vs 69.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Deaths / min
0.16 vs 0.22
88 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
9% vs 12%
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Epic monsters / game
1.1 vs 0.7
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 76 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 30, with 18% team damage share.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
This season, in your wins 0.1, in your losses 0.2 · 74W 82L
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
This season, in your wins 48.2, in your losses 55.0 · 74W 82L