Playstyle
12 games
Playstyle radar
12 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
85
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
12 gamesVisionStart here
Wards cleared / game
0.7 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.75 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.42 vs 0.20
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Gold / min
503 vs 417
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Objective damage / min
626 vs 394
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 90 of 100, built on 31% team damage share and 1173 damage a minute. Vision trails at 38, with 0.7 wards cleared a game.
Among top laners
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.