Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
52 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.9 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Objective damage / min
468 vs 384
76 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 73% of games, the other half 25%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 66 of 100, built on 484 objective damage a minute and 12.7 turret plates a game. Survivability trails at 29, with 14% time spent dead.
Among top laners
Gnar top laners with fewer deaths a minute than the median win 67% of games; with more, 30%.
In your wins 0.20, in your losses 0.29 · 18W 34L
Gnar top laners with less time spent dead than the median win 64% of games; with more, 33%.
In your wins 11%, in your losses 15% · 18W 34L
Gnar top laners with above-median CS a minute win 57% of games; below it, 41%.
In your wins 6.4, in your losses 6.7 · 18W 34L