Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
7.0 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Vision score / min
0.88 vs 0.73
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Control wards / game
2.2 vs 0.6
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 68 of 100, built on 2.7 control wards a game and 1.01 vision score a minute. Survivability trails at 36, with 0.25 deaths a minute.
Among mid laners
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
This season, in your wins 0.21, in your losses 0.33 · 215W 185L
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 10%, in your losses 15% · 215W 185L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 9.7, in your losses 4.0 · 215W 185L