Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.47 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
766 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
CS at 10 min
83.9 vs 68.0
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 53% of games, the other half 44%.
CS / min
7.6 vs 6.6
84 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 54% of games, the other half 44%.
Control wards / game
1.4 vs 0.2
72 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 79 of 100, built on 79.4 CS at 10 min and 7.7 CS a minute. Vision trails at 36, with 0.47 vision score a minute.
Among mid laners
Silver mid laners with above-median epic monsters a game win 76% of games; below it, 38%.
Silver mid laners with above-median vision score a minute win 53% of games; below it, 44%.
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.