Playstyle
27 games
Playstyle radar
27 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
27 gamesVisionStart here
Vision score / min
1.64 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.1 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
8.5 vs 6.3
78 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Ally saves / game
5.71 vs 0.83
93 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
461 vs 145
92 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 56 of 100, built on 0.20 deaths a minute and 9% time spent dead. Vision trails at 9, with 0.1 control wards a game.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.