Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
5
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Damage / min
1000 vs 707
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Kills / min
0.36 vs 0.27
84 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Solo kills / game
3.0 vs 1.2
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 84 of 100, built on 1000 damage a minute and 22% team damage share. Survivability trails at 5, with 0.33 deaths a minute.
Among junglers
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.