Playstyle
30 games
Playstyle radar
30 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
30 gamesFarmingStart here
CS / min
6.5 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.39 vs 0.20
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Gold / min
489 vs 417
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Turret plates / game
13.3 vs 9.9
89 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 79 of 100, built on 1041 damage a minute and 25% team damage share. Vision trails at 36, with 0.2 control wards a game.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
In your wins 6.6, in your losses 6.7 · 19W 11L
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
In your wins 0.20, in your losses 0.30 · 19W 11L
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
In your wins 11%, in your losses 14% · 19W 11L