Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
10 gamesDamageStart here
Damage / min
607 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 47 of 100, built on 11% time spent dead and 0.25 deaths a minute. Vision trails at 19, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.