Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
15 gamesVisionStart here
Vision score / min
0.63 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Turret plates / game
3.6 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.15 vs 0.20
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
8% vs 10%
77 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Solo kills / game
3.1 vs 1.3
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 58 of 100, built on 9% time spent dead and 0.19 deaths a minute. Vision trails at 32, with 0.87 vision score a minute.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.