Playstyle radar
30 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
30 gamesDamageStart here
Damage / min
539 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.9 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
356 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Vision score / min
1.08 vs 0.79
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
2.0 vs 0.3
95 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 69 of 100, built on 2.8 control wards a game and 1.33 vision score a minute. Damage trails at 13, with 486 damage a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 574, in your losses 428 · 12W 18L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 1.0, in your losses 0.8 · 12W 18L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 385, in your losses 310 · 12W 18L