Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
80
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
15 gamesFarmingStart here
CS / min
7.0 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.1 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.31 vs 0.21
91 of 100 against Volibear players, and it matters: the better half of Volibear top laners wins 63% of games, the other half 34%.
Damage / min
1009 vs 797
89 of 100 against Volibear players, and it matters: the better half of Volibear top laners wins 59% of games, the other half 38%.
Solo kills / game
4.6 vs 2.9
82 of 100 against Volibear players, and it matters: the better half of Volibear top laners wins 60% of games, the other half 38%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among top laners, aggression leads at 84 of 100, built on 0.32 kills a minute and 4.9 solo kills a game. Vision trails at 40, with 0.0 control wards a game.
Among top laners
Volibear top laners with above-median CS a minute win 57% of games; below it, 41%.
Volibear top laners with above-median control wards a game win 52% of games; below it, 47%.
Volibear top laners with above-median wards cleared a game win 52% of games; below it, 47%.