Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
last 60season303 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
7.3 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.23 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Time spent dead
7% vs 10%
95 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Deaths / min
0.14 vs 0.21
94 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Epic monsters / game
1.5 vs 0.9
91 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 83 of 100, built on 0.16 deaths a minute and 8% time spent dead. Aggression trails at 41, with 42% kill participation.
Among mid laners
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 10.0, in your losses 4.1 · 164W 139L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.24, in your losses 0.16 · 164W 139L