Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
6
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season162 games
What to work on
60 gamesVisionStart here
Vision score / min
1.94 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.6 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
184 vs 85
100 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Turret plates / game
9.6 vs 5.9
100 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Ally saves / game
3.41 vs 0.92
79 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 71 of 100, built on 200 objective damage a minute and 9.4 turret plates a game. Vision trails at 6, with 1.84 vision score a minute.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 1.90, in your losses 1.76 · 91W 71L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 1.8, in your losses 1.3 · 91W 71L