Playstyle
21 games
Playstyle radar
21 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
76
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
21 gamesVisionStart here
Vision score / min
2.56 vs 2.88 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Turret plates / game
4.0 vs 4.7 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Damage / min
552 vs 435
85 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 59% of games, the other half 39%.
Kills / min
0.27 vs 0.22
74 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 60% of games, the other half 38%.
Solo kills / game
1.1 vs 0.5
86 of 100 against Pyke players. Keep it; it is part of how the games get won.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among supports, aggression leads at 79 of 100, built on 1.0 solo kills a game and 0.26 kills a minute. Utility trails at 18, with 9 ally heal + shield a minute. For a Pyke player that is the expected shape: against other Pyke players, utility sits near the median.
Among supports
Pyke supports with above-median vision score a minute win 53% of games; below it, 46%.
In your wins 2.73, in your losses 2.34 · 11W 10L
Pyke supports with above-median turret plates a game win 74% of games; below it, 26%.
In your wins 5.4, in your losses 1.7 · 11W 10L