Playstyle
55 games
Playstyle radar
55 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
55 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
60.9 vs 68.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
341 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
0.92 vs 0.79
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 56 of 100, built on 1.27 vision score a minute and 1.5 control wards a game. Objectives trails at 32, with 0.7 epic monsters a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.1, in your losses 0.2 · 28W 27L
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
In your wins 53.3, in your losses 47.3 · 28W 27L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 384, in your losses 164 · 28W 27L