Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season341 games
What to work on
60 gamesVisionStart here
Vision score / min
0.61 vs 0.75 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
60.7 vs 68.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Objective damage / min
354 vs 252
87 of 100 against Master+ Ornn players, and it matters: the better half of Ornn top laners wins 72% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 74 of 100, built on 8% time spent dead and 0.18 deaths a minute. Damage trails at 7, with 16% team damage share. That is the Vanguard trade: damage is not where this class wins games.
Among top laners
Ornn top laners with above-median vision score a minute win 56% of games; below it, 46%.
This season, in your wins 0.74, in your losses 0.73 · 178W 163L
Ornn top laners with above-median control wards a game win 54% of games; below it, 49%.
This season, in your wins 0.2, in your losses 0.2 · 178W 163L
Ornn top laners with above-median CS at 10 min win 53% of games; below it, 48%.
This season, in your wins 32.3, in your losses 22.5 · 178W 163L