Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
12 gamesDamageStart here
Damage / min
740 vs 870 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
376 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.4 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Time spent dead
7% vs 10%
88 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Deaths / min
0.17 vs 0.23
86 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
CS / min
8.4 vs 7.6
86 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 57% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 83 of 100, built on 0.16 deaths a minute and 7% time spent dead. Damage trails at 31, with 559 damage a minute.
Among bot laners
Emerald bot laners with above-median damage a minute win 62% of games; below it, 36%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median solo kills a game win 55% of games; below it, 43%.