Playstyle radar
16 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
16 gamesFarmingStart here
CS at 10 min
62.1 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 49 of 100, built on 0.23 deaths a minute and 12% time spent dead. Vision trails at 26, with 0.1 control wards a game.
Among top laners
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.