Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
18 gamesObjectivesStart here
Objective damage / min
47 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.24 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Damage
Damage / min
289 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 7% time spent dead and 0.22 deaths a minute. Aggression trails at 27, with 0.05 kills a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.