Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
last 60season115 games
What to work on
60 gamesVisionStart here
Vision score / min
2.49 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.4 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Time spent dead
6% vs 8%
92 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Deaths / min
0.16 vs 0.22
87 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Turret plates / game
7.7 vs 5.9
78 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 84 of 100, built on 6% time spent dead and 0.16 deaths a minute. Vision trails at 24, with 4.2 wards cleared a game.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 2.38, in your losses 2.20 · 59W 56L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 3.1, in your losses 2.3 · 59W 56L