Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
29
of 100
Damage
Damage per minute and share of the duo's damage
47
of 100
Frontline
Damage soaked and mitigated for the duo
24
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
59
of 100
Mechanics
Skillshots landed and dodged
57
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1403 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
24.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
17 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
CC seconds / min
3.4 vs 2.1
88 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 59 of 100, built on 3.4 CC seconds a minute and 24.0 immobilizations a game. Frontline trails at 24, with 1403 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.