Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
10 gamesAggressionStart here
Kill participation
46% vs 54% typical
Rotate toward fights as they start and finish the kills your team sets up.
Aggression
Kills / min
0.04 vs 0.08 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
296 vs 312 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Vision score / min
3.16 vs 2.62
70 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Wards cleared / game
11.8 vs 7.2
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 68 of 100, built on 7.7 wards cleared a game and 1.79 vision score a minute. Aggression trails at 26, with 40% kill participation.
Among supports
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
Emerald supports with above-median gold a minute win 68% of games; below it, 30%.