Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.43 vs 0.67 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.6 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
Kill participation
43% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Turret plates / game
15.4 vs 9.1
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Solo kills / game
1.8 vs 0.7
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
CS at 10 min
76.6 vs 64.9
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 73 of 100, built on 49.2 CS at 10 min and 8.0 CS a minute. Vision trails at 37, with 0.72 vision score a minute.
Among bot laners
Diamond bot laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond bot laners with above-median wards cleared a game win 52% of games; below it, 44%.
Diamond bot laners with above-median kill participation win 51% of games; below it, 44%.