Playstyle
54 games
Playstyle radar
54 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
54 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Kills / min
0.38 vs 0.25
98 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Epic monsters / game
1.4 vs 0.9
82 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Damage / min
1009 vs 862
81 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 70 of 100, built on 0.36 kills a minute and 3.4 solo kills a game. Vision trails at 52, with 0.77 vision score a minute.
Among mid laners