Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
20 gamesFarmingStart here
CS / min
5.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
55.2 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
7.1 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.26 vs 0.19
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 57 of 100, built on 0.25 kills a minute and 2.8 solo kills a game. Farming trails at 20, with 5.7 CS a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.