Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
0.4 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.66 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 58 of 100, built on 677 objective damage a minute and 9.9 turret plates a game. Vision trails at 30, with 0.3 control wards a game.
Among top laners
Jax top laners with above-median control wards a game win 55% of games; below it, 47%.
This season, in your wins 0.3, in your losses 0.2 · 203W 197L
Jax top laners with above-median epic monsters a game win 69% of games; below it, 35%.
This season, in your wins 1.9, in your losses 0.6 · 203W 197L
Jax top laners with above-median vision score a minute win 54% of games; below it, 46%.
This season, in your wins 0.86, in your losses 0.79 · 203W 197L