Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
6.3 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
694 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
346 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
1.1 vs 0.8
72 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 59 of 100, built on 7.6 CS a minute and 70.4 CS at 10 min. Damage trails at 37, with 20% team damage share.
Among top laners
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.