Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season138 games
What to work on
60 gamesDamageStart here
Damage / min
638 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
273 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 62 of 100, built on 10% time spent dead and 0.20 deaths a minute. Damage trails at 22, with 18% team damage share.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
This season, in your wins 732, in your losses 642 · 66W 72L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
This season, in your wins 2.1, in your losses 0.5 · 66W 72L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
This season, in your wins 809, in your losses 306 · 64W 69L