Playstyle
22 games
Playstyle radar
22 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
85
of 100
Damage
Damage per minute and share of the team's damage
96
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
22 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.39 vs 0.20
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Gold / min
488 vs 417
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Solo kills / game
5.8 vs 2.2
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 96 of 100, built on 33% team damage share and 1346 damage a minute. Vision trails at 13, with 0.53 vision score a minute.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
In your wins 13%, in your losses 17% · 11W 11L
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
In your wins 0.24, in your losses 0.33 · 11W 11L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
In your wins 0.7, in your losses 0.2 · 11W 11L