Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
12 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Kills / min
0.29 vs 0.20
93 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Deaths / min
0.17 vs 0.22
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Solo kills / game
4.0 vs 2.4
88 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 70 of 100, built on 4.0 solo kills a game and 0.29 kills a minute. Objectives trails at 54, with 1.0 epic monsters a game.
Among top laners