Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.44 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 77 of 100, built on 466 gold a minute and 7.3 CS a minute. Vision trails at 10, with 0.56 vision score a minute.
Among top laners
Gangplank top laners with above-median epic monsters a game win 71% of games; below it, 33%.
Gangplank top laners with above-median vision score a minute win 55% of games; below it, 47%.
Gangplank top laners with less time spent dead than the median win 65% of games; with more, 37%.