Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
21 gamesObjectivesStart here
Turret plates / game
6.8 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
386 vs 465 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
462 vs 489 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.19 vs 0.23
76 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Time spent dead
8% vs 10%
75 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
CS at 10 min
68.8 vs 64.9
72 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 54% of games, the other half 42%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 67 of 100, built on 0.19 deaths a minute and 9% time spent dead. Objectives trails at 28, with 6.1 turret plates a game.
Among bot laners
Diamond bot laners with above-median turret plates a game win 78% of games; below it, 19%.
Diamond bot laners with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond bot laners with above-median gold a minute win 69% of games; below it, 26%.