Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season131 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
3.1 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
2.4 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS / min
7.6 vs 6.9
75 of 100 against junglers, and it matters: the better half of junglers wins 67% of games, the other half 33%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, farming leads at 51 of 100, built on 6.7 CS a minute and 438 gold a minute. Vision trails at 31, with 0.4 control wards a game.
Among junglers
junglers with above-median turret plates a game win 77% of games; below it, 27%.
This season, in your wins 9.2, in your losses 3.9 · 62W 69L
junglers with above-median epic monsters a game win 84% of games; below it, 31%.
This season, in your wins 2.2, in your losses 0.7 · 62W 69L
junglers with above-median first blood rate win 57% of games; below it, 49%.
This season, in your wins 6%, in your losses 7% · 62W 69L