Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
60 gamesVisionStart here
Wards cleared / game
1.2 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.17 vs 0.21
80 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Time spent dead
9% vs 11%
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Gold / min
444 vs 417
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 73 of 100, built on 9% time spent dead and 0.18 deaths a minute. Objectives trails at 43, with 0.8 epic monsters a game.
Among top laners
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
This season, in your wins 1.5, in your losses 1.6 · 38W 37L